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“MY RØDE REEL” - tips & tricks not only for the competitors
Posted by Andrzej, motionVFX Team
April 1, 2015, at 2:20 PM

At the beginning of March we wrote about ‘“MY RØDE REEL” – a short film competition with crazy big prize pool. There’s still plenty of time, if you’d like to create and submit your video there. This time, however, we’re writing about a different aspect of this competition, from which even non-participants can benefit.

Not long after the “MY RØDE REEL” has been announced, RØDE YouTube channel started publishing tips and tricks videos on particular subject. In theory they’re made for the competitors to help them, in practice, they’re available to everyone.

One of these videos covers lighting, and after outlining several rules, it explains the lighting setup that was used to bring some life to otherwise dull and shallow office space:

Other tips and tricks videos include: casting and callbacks, scripting, storyboarding, art direction, costume design, boompole, audio acquisition and data wrangling. You can find them all in the official RØDE YouTube channel. Also make sure you revisit the channel in the future, as new videos are uploaded on a weekly basis.

Source: http://www.rode.com

Getting your hand on Apple Watch - buyer's FAQ
Posted by Andrzej, motionVFX Team
April 1, 2015, at 8:58 AM

Regardless of numerous critical comments on Apple Watch we can’t kid ourselves – there’ll be a crowd of people looking to get it as soon as it’s available. Even though Apple has been quite clear on how to pre order, try on or purchase the Watch, a little reminder of these rules might come in handy, especially that the time when pre-orders become available is coming soon.

A neat FAQ on this subject has been posted at 9to5mac.com with answers not only for general questions on pre-order or sales dates, but also including some tips on the Watch  strap sizes. The text also suggests Apple will impose a limit on how many watches you can buy:

Like other Apple product launches, we’re hearing Apple will limit the number of units customers can buy during the initial launch. It sounds like it will vary by store depending on size and demand, but you should expect Apple could limit your purchase to 1 or 2 units from each collection.

So, once again, the pre-orders start on April 10, and Apple Watch will be available on April 24. If you have any questions on this matter, please refer to the abovementioned FAQ, check out the Apple Watch page at apple.com, or contact Apple directly.

Source: http://9to5mac.com

Flare 4K POV camera review - light, small, great picture quality and more!
Posted by Michal, motionVFX Team
April 1, 2015, at 3:15 AM

There aren't many small professional 4K cameras on the market, but if you're looking for one, the Flare 4K POV camera can come to your attention. The camera is produced by IO Industries known for designing and manufacturing digital video cameras and digital video recorders for applications in aerospace, defense testing, medical, scientific, machine vision, broadcast and cinema. The Flare family of cameras was designed for high-resolution inspection and high-speed capture and these units use advanced CMOS sensors with global shuttering and high dynamic range. Of course to take profit of the Flare 4K you need to combine it with a proper recorder. Definition Magazine published a review of the Flare 4K and in their test they were using the Odyssey 7Q+ recorder. The camera has mount adapters for Nikon and Canon and also PL lenses and the system can be navigated via a dedicated touchpad unit. 


"Everything we shot was recorded as expected so we had versions of the shots as ProRes 4K, CineRAW and sensor RAW. First note is that the full 4K sensor RAW option for recording to the Odyssey is not quite activated as yet, it will be by NAB 2015, so we recorded 1 x Quad signal RAW at 2048 x 1080 2K to replicate the workflow and the look."

Dan Mulligan, who wrote the test, was intrigued by the Flare 4K and he likes the small factor of the camera and the fact that it is also light - so in his opinion this can be a perfect choice for POV type work and other applications that require such specs. He also wrote that images are looking great straight out the box.



"The CMV12000 sensor is the same sensor being used in the AJA Cion, Blackmagic Design 4K and the up coming Axiom Open Source camera, so the sensor is proven and works extremely well.

(...)

So already it is quite unique in shooting 4K images in such a small package, but then add the capability (for those who choose to do this) to record directly from the sensor and then debayer to your custom requirements before grading then you have an extremely flexible solution for your production."

For the full review, click here.

Source: http://www.definitionmagazine.com

Must watch - a complete guide to the lenses used by Stanley Kubrick!
Posted by Michal, motionVFX Team
April 1, 2015, at 2:02 AM

As we already know, lenses can be a much better investment than a new camera, at least in many situations (you can read a post on this topic here). A good glass can hugely affect the look and the quality of your film, this is why it is important to get some knowledge on lenses and how they can affect your picture. There's no doubt that Stanley Kubrick was one of the best directors and cinematographers in history and the video below tries to provide some interesting information on the lenses used by Stanley Kubrick during his career. Kubrick knew that lenses play a big role in the process of shooting a film and he had a very deep understanding of lenses that came from his stills background. This is why it is also possible to learn a lot from photographers and if you use the correct lens while shooting your video footage, you will have a much easier work while editing your film and working on the image in post. In this short documentary you will see that many lenses that Kubrick used while shooting his pictures were quite small and unpopular, but also quite unique. Really worth checking out!
 

 

Source: https://www.youtube.com

Final Cut Pro X and Motion in harmony - learn how to create animated bullet builds!
Posted by Michal, motionVFX Team
April 1, 2015, at 1:10 AM

The new episode of "Final Cut Pro X In Under 5 Minutes" is here and in this video Steve Martin from Ripple Training takes Apple Motion to show you how to create animated text builds to voice over. Final Cut Pro X offers many assets and a lot of ready to use content, but the animated title options might not be perfect for your project, so Apple Motion comes to the rescue! What's really great about this tutorial and this very topic is that you don't need to have a lot of experience in Motion - just follow all the easy steps presented by Steve, and you will be able to achieve the same results. Mark Spencer, who shared this video, suggests that editors working with Final Cut Pro X should make sure to learn Motion, because in his opinion this powerful motion graphics and visual effects software is an indispensable part of FCP X and it's hard to disagree.
 

 

Mark explains why:

"As editors, we are constantly called upon by our clients to do more and more in addition to editing: create titles, key shots, add special effects, composite shots over animated background, add callouts to video, and more. Motion can do all these things and much more. Many folks don't realize that the titles, transitions, effects and generators that are built into Final Cut Pro X (of which there are hundreds) were all built with Motion; you can modify them with Motion; and you can build your own with Motion.

Much has been made of the loss of "round-tripping" between Motion and Final Cut that was available in the Pre-FCP X days. While I agree that a basic round-tripping process would be useful in order to design a title or lower third in the context of a specific video clip, or to be able to track a shot, the fact is that Motion and Final Cut Pro X are more integrated than ever becuase Motion is the foundation for all the effects inside Final Cut. In fact, I think of Motion as a kind of development environment for make templates of titles, transitions, and effects for Final Cut."

Source: http://www.provideocoalition.com

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