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New MacBreak studio episode - Creating Fonts for 3D in FCP X and Motion!
Posted by Michal, motionVFX Team
July 3, 2015, at 1:47 AM

The new MacBreak Studio episode is here and this week Mark Spencer of ProVideo Coalition shows Steve Martin from Ripple Training how you can create 3D objects out of your own vector artwork. If you wonder why would you do that, the answer is quite simple - there are thousands of fonts out there and you can use them in a very creative way to really great effect. Mark believes that he new 3D text features in Final Cut Pro X (10.2) and Motion (5.2) are quite incredible and in the case of fonts it is now really easy to transform them into 3D objects. But the great thing about this feature is that if you have a logo or other vector artwork that you would like to convert into a 3D object in Final Cut Pro or Motion, there's a nice walkaround. Simply convert such artworks into a font and it's super-easy and fast in a web application called Glyphter. 


Mark explains:

"Glyphter is a font-building app. It has built right into it access to many free symbol fonts in a sidebar and all you need to do is select a collection, select a symbol, and drag it into a box for each glyph - for example, the capital A on your keyboard could be a star symbol. In this manner you can quickly build a custom font full of your choice of symbols.

But you can also paste Scalable Vector Graphics - images with the .svg extension - into any of these boxes. There are plenty of free .svg's available on the web, or you can export an svg version of vector artwork from applications like Adobe Illustrator.

Before you do so, however, I'd advise you to first clean up your artwork to ensure you don't have any open paths - Glyphter won't like those, and neither will Motion. And while Glyphter even includes basic font editing capabilities, I'd do that work in your vector artwork application."

After you add your symbols to the grid and create your font, install it into your FontBook and you're ready to go!


New Final Cut Pro X in Under 5 Minutes episode - quick and easy title treatments!
Posted by Michal, motionVFX Team
July 1, 2015, at 1:41 AM

A new episode of "Final Cut Pro X Under 5 Minutes" is here and this week Steve Martin from will show you how to create amazing animated title treatments that only take minutes to set up in Final Cut Pro X. All the stuff you will see in the video was created with the help of FREE RT Legacy Generators that can be handy if you want to make your own 2D and 3D title variations in Final Cut Pro X. If you want to download the generators, click here. The archive includes 12 classic Final Cut Pro Generators that have been published for use in Final Cut Pro X and if you had the opportunity to use the previous versions of Final Cut Pro, you will probably recognize them, but thanks to some new interface enhancements courtesy of Motion 5’s publishing and rigging features the generators are much more responsive.


Source: http://www.rippletraining.com

Customer service rules for better post production - your personality matters!
Posted by Michal, motionVFX Team
June 26, 2015, at 2:49 AM

If you work in post production you are probably well aware how important it is to fully understand your client and to meet the expectations of your business partners. Kylee Wall of Creative Cow wrote an article in which she shares 7 customer service rules for better post production and in her opinion while technical skills are important, your personality also plays a big role if you want to achieve a success in this field. And it's hard to disagree. The filmmaking industry is based on networking and people like to cooperate with those who they know and they like. This is why she believes that in such a competitive industry, your clients are more likely to return to you if your customer service skills are great and so if you don't have experience in face-to-face relations with customers, make sure to read all the advices listed below.

  • Listen closely

"If someone comes to you with an issue or need, you need to take the time to listen to them in full so you can understand exactly what you need to do for them. Don’t make assumptions or jump to conclusions about what they need."

  • Show empathy

"Problems happen, especially in post. By showing that you care (with previously mentioned listening) and sharing some empathetic words, you’ve already begun to diffuse a potentially bad situation and work your way back to having a happy client, peer or boss."

  • Take action

"If you try to pawn off a customer service issue to someone else, that’s bad news. After listening and understanding the issue, you need to be the one to take ownership and start working on a solution."

  • Never say “I don’t know”

"If a problem falls into your lap and you have no freakin’ idea what to do, never say you have no freakin’ idea what to do and leave it at that. You need to take some kind of action. (...) Explaining the complexity of the issue in a clear way helps a client understand that you’re being honest about an area where you can’t help them instead of being deliberately unhelpful."

  • Stay calm

"Quick deadlines and high stakes can really make people blow their fuse a lot faster, in panic or anger. (...) By being a calm face, you can help everything to get back under control a lot faster."

  • Be clear and direct

"Don’t over-explain things to a client who doesn’t care. Don’t under-explain because you have better things to do. Make things plainly obvious. If you’re on the receiving end of unclear communication, make the effort to give them a call and make sure you understand the situation in full."

For much more on this topic head over to the full version of the article - you will find it here.


New MacBreak Studio episode - Saving Transform Presets in FCP X!
Posted by Michal, motionVFX Team
June 26, 2015, at 1:55 AM

The new episode of MacBreak Studio is now available and this week on the show you will hear Steve Martin from Ripple Training who shows you and explains, together with Mark Spencer, a great technique for saving transform presets that can be a huge timesaver when creating repeated frame animations. The topic is interesting and very useful because you will be able to work faster and you will be able to dramatically improve your workflow. Mark Spencer is well aware that there are still many Final Cut users out there who got used to earlier versions of the suite and for them working in Final Cut Pro X can still be a pain - especially if they try to make FCP X work the same way as Final Cut Pro 7. But in this video you will see that sometimes it is possible to to acheive something you may have done in version 7 or earlier. 

Mark explains:

"Steve creates a animation using keyframes, but first he helps us understand the coordinate system in Final Cut Pro X so we can see how he easily adjusts the anchor point (the point on a clip or graphic around which that clip or graphic scales and rotates). By first adjusting the anchor point, he is able to accomplish an animation by keyframing scale only, rather than both scale and position, which can end up with a less than perfect move. This tip alone is worth the price of admission.

Then he shows us how we can save our work as a video effect preset, and how we can choose exactly which attributes of our animation we want to save. Check it all out above."


Filming in the moonlight - 'Refuge' - high ISO amazing short narrative shot with a7s!
Posted by Andrzej, motionVFX Team
June 25, 2015, at 12:03 PM

Sony’s a7s has been called the ‘Low Light King’ for a reason – plenty of tests have shown its potential for shooting in the dark. Tests are one thing, the real action is another, and guess what – someone has actually decided to make a short entirely in the dark with this camera. The short’s called ‘Refuge’ and it was shot literally in the dark – with only the moon lighting the place. The film claims the title of ‘the first narrative ever filmed entirely in moonlight’.

Without spoiling too much, let’s first have a look at it:

It’s clearly visible that it was shot at high ISO (51200), but the setting of a out-of-this-world ecosystem explored by scientists allows for the graining to be acceptable, and even adding some flair to the image. It also needs to be mentioned that pulling the focus and framing is no small feat in such an environment – round of applause here for the team.

There’s not much info in the video description at, but looking in the comments section the uploader shares some insight into how the short narrative was actually shot:

We tested all of the picture profiles and seriously considered pp7 for slog, but unfortunately we couldn't reconcile the way it handled noise in the deep shadows unless we graded down about 2 stops, which we couldn't afford to risk committing to. Therefore we landed on pp6, shot wide open at 1/25 with the speedbooster. Lastly, the 4K from the shogun was utilized to give Neat Video every bit of info we could throw it to smooth out the noise.



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